STAGE 1Home and family
Ages 12–14: home, school and basic training. Family is your strength and your responsibility.

Start at age 12 and choose one turn at a time: train, rest, study or visit someone, and see the result at once. Goals wait at fixed ages, and when a fight comes you pick every move yourself, all the way to the day you hang up the gloves and earn a ring name.
STAGE 1Ages 12–14: home, school and basic training. Family is your strength and your responsibility.
STAGE 2Ages 15–17: pick a camp, train under a coach, help at temple fairs and watch seniors fight. No pro bouts yet.
STAGE 3Ages 18–21: first bouts at temple fairs and local shows. Small purses, but every fight builds a name.
STAGE 4Ages 22–36: city camps, rivals, title fights or an overseas offer, then you choose when to hang up the gloves.
One turn is one quarter of a year. There is no clock and no rush. Every choice changes the numbers in front of you, and a story moment may follow.
Pick a line: punches, kicks, inside work or conditioning. The result shows as numbers at once, like Kick +3 but more fatigue.
Recover strength and spirit before fatigue follows you into fight day.
Earn money and keep a life outside the ring. Your life is not only boxing.
Choose one of five people to visit. The relationship rises or falls with what you choose.
They return again and again through your life. Relationships rise and fall with your choices, and each one gets a closing line at the end.

Takes you in → teaches a finisher → falls ill → blesses your farewell fight

Mocks you as a kid → bouts at 18 and 23 → rematch → ends as friends if you once helped him

Money trouble or illness → send money or not → ringside or absent

Follows you around → asks to be taught → ends as the fighter you shaped

Easy money → lopsided contract → fix offer (only refusing or asking for help keeps the path clean)
A “next goal” bar shows how many turns remain, so every session is real preparation. Missing a goal is not game over; another life path waits.
You always see both fighters’ HP and stamina. Before picking a move, read the intent icon above your opponent and choose what beats it. Heavy moves burn stamina, and once you tire both accuracy and power drop.
| Move | Family | Base damage | Stamina | Accuracy |
|---|---|---|---|---|
| Punch | 4–5 | 3 | 80% | |
| Punch | 8–12 | 20 | 72% | |
| Kick | 10–14 | 23 | 68% | |
| Inside | 9–12 | 23 | 70% | |
| Inside | 12–17 | 26 | 52% | |
| Inside | 2–2 | 12 | 80% | |
| Punch | 18–23 | 40 | 65% | |
| Guard | 0 | +15 back | - |
Real damage scales with your skills, and the move screen always shows the true numbers. Counter circle: kick > punch > inside > kick.
When you retire, the game scores your life on three pillars: career path, honours, and money and life. You also get your goal timeline, a closing line from each person you met, and a ring name that never brands an ordinary life a failure, plus a shareable card.
This sample is fictional and only shows what the report looks like.
Pillar of the Home
Peak level: Big stage · Record 14-5-1 · Savings ฿386,000
Yes, it is fully free in your browser with no in-game purchases.
Yes. It is designed for mobile first, and one full life takes about 10–12 minutes.
No. Open it and play, with no login, LINE or Facebook needed.
No. All names are fictional and not based on real people, gyms or stadiums.
A bout has 5 rounds of 3 turns. Both fighters have HP and stamina, and you pick every move by reading your opponent’s intent. Moves beat each other in a circle: kick beats punch, punch beats inside, inside beats kick. No button mashing.
For regular bouts you can fight yourself, let your corner coach decide, or skip to the result. Age-goal fights you must fight yourself.
No gambling and no real money. In-game baht is fictional and used for family and training.
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